Yesterday I was officially introduced as Sketchfab master on the Sketchfab blog.
You can read the article here.

And here a link to the original blog post.

Meet the Masters: Mieke Roth

The Sketchfab Masters are a group of super passionate and active community members. They are helping us run community activities, write tutorials and help out community members with support and feedback.

Today, we’re introducing scientific illustrator and early Sketchfab adopter Mieke Roth.

Hello Mieke, can you introduce yourself?

I am Mieke Roth from the Netherlands, scientific illustrator gone 3d. Since 2004 I work for universities, research institutes, governmental institutes and other science related organisations. I have a background in Animal Sciences (Wageningen University) and my last regular job before this was as an Information Architect at ABN AMRO.

I began in traditional media but quickly made the jump to digital. At first mostly by using Photoshop and 3ds max. The models I made in 3ds max were no more than a sort of sketch on top of which I drew the final image in Photoshop. I did have ZBrush since 2006. But when I started using Blender in 2010 my 3d skills really grew exponentially. And now I am making a jump again: from 3d for 2d renditions towards 3d animated apps with the use of Sketchfab, Blender and ZBrush.

I run my own business at miekeroth.com.

What is your expertise?

Although I aim as high as I can visually, I am a scientific visualizer first and foremost. So my expertise lies in making complex scientific subjects and research visible in an attractive and beautiful way. I specialize in the hard sciences and do a lot of technical stuff and things related to biology. One of my selling points is that I am good at interpreting scientific papers and can come up with effective visual solutions for communication of complex subjects.

Besides that I am specializing in animal anatomy. For that I am working on some interactive tutorials to make anatomy easy and fun to learn.

How do you use Sketchfab?

I first started to use sketchfab as a portfolio for my 3d stuff, but now I am mainly using it as a base for my applications. I can’t think living without Sketchfab anymore.

What will you be working on for the Sketchfab Masters?

I am the #SciArt (Scientific Art) ambassador within the Sketchfab Masters group, mainly regarding modeling (there are also some great masters that are specialized in scanning!). I will be working on getting Sketchfab used as the tool if applicable to communicate scientific subjects on every level. And I will try to recognize as much people within the sketchfab community that are working on scientific models or subjects.

I am also collaborating with Ian Pretorius (Shaderbytes) regarding explaining the use of the viewer api. For this most honors goes to Ian because he is writing the code. I will be delivering the models and writing the text in plain English so everybody can work with it.

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