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Meet the Masters: Mieke Roth
Hello Mieke, can you introduce yourself?
I am Mieke Roth from the Netherlands, scientific illustrator gone 3d. Since 2004 I work for universities, research institutes, governmental institutes and other science related organisations. I have a background in Animal Sciences (Wageningen University) and my last regular job before this was as an Information Architect at ABN AMRO.
I began in traditional media but quickly made the jump to digital. At first mostly by using Photoshop and 3ds max. The models I made in 3ds max were no more than a sort of sketch on top of which I drew the final image in Photoshop. I did have ZBrush since 2006. But when I started using Blender in 2010 my 3d skills really grew exponentially. And now I am making a jump again: from 3d for 2d renditions towards 3d animated apps with the use of Sketchfab, Blender and ZBrush.
I run my own business at miekeroth.com.
What is your expertise?
Although I aim as high as I can visually, I am a scientific visualizer first and foremost. So my expertise lies in making complex scientific subjects and research visible in an attractive and beautiful way. I specialize in the hard sciences and do a lot of technical stuff and things related to biology. One of my selling points is that I am good at interpreting scientific papers and can come up with effective visual solutions for communication of complex subjects.
Besides that I am specializing in animal anatomy. For that I am working on some interactive tutorials to make anatomy easy and fun to learn.
How do you use Sketchfab?
I first started to use sketchfab as a portfolio for my 3d stuff, but now I am mainly using it as a base for my applications. I can’t think living without Sketchfab anymore.
What will you be working on for the Sketchfab Masters?
I am the #SciArt (Scientific Art) ambassador within the Sketchfab Masters group, mainly regarding modeling (there are also some great masters that are specialized in scanning!). I will be working on getting Sketchfab used as the tool if applicable to communicate scientific subjects on every level. And I will try to recognize as much people within the sketchfab community that are working on scientific models or subjects.
I am also collaborating with Ian Pretorius (Shaderbytes) regarding explaining the use of the viewer api. For this most honors goes to Ian because he is writing the code. I will be delivering the models and writing the text in plain English so everybody can work with it.